OpenAlex 567 works 17 author topics
Works
567 works
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YÖKSİS
SJR Q1
JCR Q1
OpenAlex top 1%
OpenAlex 99.6%
No abstract yet.
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YÖKSİS
SJR Q1
JCR Q1
OpenAlex top 1%
OpenAlex 99.5%
No abstract yet.
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OpenAlex top 1%
OpenAlex 99.8%
This study aimed to examine the factors that explain academic success in a gamified online learning environment considering flow, emotional engagement, and motivation. The gamified online learning environment was used by 40 undergraduate students, and the data gathered from them. A hypothetical path model showing the…
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 1%
OpenAlex 99.4%
No abstract yet.
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OpenAlex top 1%
OpenAlex 99.4%
No abstract yet.
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An examination of remote e-working and flow experience: The role of technostress and loneliness 2021YÖKSİS SJR Q1 JCR Q1 OpenAlex top 1% OpenAlex 99.8%
Since early 2020, the Covid-19 pandemic has led to numerous businesses around the world making use of information and communication technologies (ICT) more frequently than ever to help transition operations to remote e-working. As a result, using multiple technologies on a daily basis has become the norm for many empl…
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YÖKSİS
SJR Q1
JCR Q1
OpenAlex 81.9%
Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. This article intends to identify and map trends and patterns in gamification research. For this pu…
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YÖKSİS
SJR Q3
JCR Q2
OpenAlex 81.9%
Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. This article intends to identify and map trends and patterns in gamification research. For this pu…
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OpenAlex top 10%
OpenAlex 97.0%
BACKGROUND: Physical activity (PA) is associated with a variety of physical and psychosocial health benefits, but levels of moderate-to-vigorous intensity PA remain low worldwide. Virtual reality (VR) gaming systems involving movement (VR exergames) could be used to engage people in more PA. OBJECTIVE: This study aime…
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 10%
OpenAlex 96.2%
No abstract yet.
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 10%
OpenAlex 96.2%
No abstract yet.
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 10%
OpenAlex 97.4%
No abstract yet.
Academicians
17 academicians
- BATUHAN ER 5 author topics
- CEMAL YALÇIN 3 author topics
- ALİ SÖNMEZ 2 author topics
- GAYE ERKMEN HADİ 2 author topics
- ÖZGE ENEZ ÇELEBİ 2 author topics
- AMAN SADO ELEMO 1 author topics
- CİHAN YILDIZ 1 author topics
- ERGÜN KARA 1 author topics
- HALİL ASLAN 1 author topics
- HALİL RIFAT ÇELİK 1 author topics
- HASAN KULELİ 1 author topics
- KAHRAMAN KALYONCU 1 author topics