OpenAlex 433 works 17 author topics
Works
433 works
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YÖKSİS
SJR Q1
JCR Q1
OpenAlex top 1%
OpenAlex 99.5%
No abstract yet.
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SJR Q1
JCR Q2
OpenAlex top 1%
OpenAlex 99.8%
This study aimed to examine the factors that explain academic success in a gamified online learning environment considering flow, emotional engagement, and motivation. The gamified online learning environment was used by 40 undergraduate students, and the data gathered from them. A hypothetical path model showing the…
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OpenAlex top 1%
OpenAlex 99.4%
No abstract yet.
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YÖKSİS
SJR Q3
JCR Q2
OpenAlex 81.9%
Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. This article intends to identify and map trends and patterns in gamification research. For this pu…
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YÖKSİS
SJR Q3
JCR Q2
OpenAlex 81.9%
Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. This article intends to identify and map trends and patterns in gamification research. For this pu…
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OpenAlex top 10%
OpenAlex 97.0%
BACKGROUND: Physical activity (PA) is associated with a variety of physical and psychosocial health benefits, but levels of moderate-to-vigorous intensity PA remain low worldwide. Virtual reality (VR) gaming systems involving movement (VR exergames) could be used to engage people in more PA. OBJECTIVE: This study aime…
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 10%
OpenAlex 97.4%
No abstract yet.
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 10%
OpenAlex 97.4%
No abstract yet.
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OpenAlex top 1%
OpenAlex 99.4%
Purpose The aim of this paper is to analyse the effects of flow experience on repurchase intention. In this context, this paper examines the mediating role of e-customer satisfaction during COVID-19 pandemic. This study is based on flow theory using two consequent factors, which have not been investigated together pre…
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 1%
OpenAlex 99.2%
PURPOSE: The Internet revolution has radically changed the means of conducting business all over the world in the past few decades. The digital medium enables consumers worldwide to shop online through B2C e-commerce websites in a convenient manner. Online websites compete to provide a compelling and seamless brand ex…
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YÖKSİS
SJR Q1
JCR Q2
OpenAlex top 1%
OpenAlex 99.2%
PURPOSE: The Internet revolution has radically changed the means of conducting business all over the world in the past few decades. The digital medium enables consumers worldwide to shop online through B2C e-commerce websites in a convenient manner. Online websites compete to provide a compelling and seamless brand ex…
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OpenAlex top 10%
OpenAlex 95.6%
Recent improvements of Virtual Reality (VR) technology have enabled researchers to investigate the benefits VR may provide for various domains such as health, entertainment, training, and education. A significant proportion of VR system evaluations rely on perception-based measures such as user pre-and post-questionna…
Academicians
17 academicians
- BATUHAN ER 5 author topics
- CEMAL YALÇIN 3 author topics
- ALİ SÖNMEZ 2 author topics
- GAYE ERKMEN HADİ 2 author topics
- ÖZGE ENEZ ÇELEBİ 2 author topics
- AMAN SADO ELEMO 1 author topics
- CİHAN YILDIZ 1 author topics
- ERGÜN KARA 1 author topics
- HALİL ASLAN 1 author topics
- HALİL RIFAT ÇELİK 1 author topics
- HASAN KULELİ 1 author topics
- KAHRAMAN KALYONCU 1 author topics