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Article detail · 2018

A Systematic Review of Gamification Research: In pursuit of homo ludens

YÖKSİS OpenAlex SJR Q3 Citations 107 Percentile 81.9% FWCI 1.7
Year
2018
Type
review

Data source split

  • YÖKSİS YÖKSİS article record
  • YÖKSİS venue International Journal of Game-Based Learning
  • Catalog match (ISSN) International Journal of Game-Based Learning
  • OpenAlex OpenAlex enrichment (abstract, citations, topics)

Abstract

OpenAlex · English

Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. This article intends to identify and map trends and patterns in gamification research. For this purpose, this article employs a systematic review in which document and content analysis were used. Research findings have revealed that conceptual/descriptive papers outweigh other type of papers; however, quantitative and qualitative papers are showing an increasing trend. Lexical analysis demonstrated that education, teaching, and learning; engagement, motivation, and behavior change, and gamified designs, are emerging concepts. Keyword analysis revealed that gamification, engagement, and motivation are most frequently used keywords. Gamification articles are mostly related to the education field. Self-Determination Theory, Flow Theory, and MDA (Mechanics, Dynamics, and Aesthetic) Framework appeared to be the most beneficial lenses in gamification studies.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

107 citations

OpenAlex cited_by_count (cache / database)

Authors

  1. ARAS BOZKURT
  2. GÜRHAN DURAK BALIKESİR ÜNİVERSİTESİ