Horizon Europe · Horizon Europe (HORIZON)
Advanced and Innovative hardware components for Virtual Worlds (RIA) (Virtual Worlds Partnership)
Call summary
From the official text, opening part
Expected Outcome: Projects are expected to contribute to the following outcomes: Innovative and advanced XR hardware, advanced headsets, screens, wearables and haptic components, sensors and actuators, advanced chips for a deeper and closer-to-reality immersion, stimulating all human senses. Scope: In the recent years, hardware for Virtual Worlds made major breakthroughs, democratising headsets, sensors, actuators or haptic equipment. To keep this momentum and advancing further, new generation of XR equipment, wearable solutions and haptic components, as well as non-invasive brain computer interfaces for handsfree interaction, hardware or technologies will put the users at the very centre of virtual experiences, for even greater and realistic immersion, aiming at blurring the lines between the real and digital environments. To ensure this next generation of engaging and lifelike immersio… more
Computer graphics, computer vision, multi media, computer gamesHuman computer interaction and interface, visualization and natural language processingWearable technologiesDisplay and sensing technologiesForce-feedbackHapticsHuman perceptionImmersionInnovative optics and photonics technologiesIntegrationMicrodisplayMultimodal interactionSmellSpeechTouchVision
Academics who may be relevant
By subject fit
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%63MEHMET İLKER BERKMAN
Shared topics: Virtual Reality Applications and Impacts · Teleoperation and Haptic Systems
Overlapping papers: A Shorter Form of the Game User Experience Satisfaction Scale in Turkish: GUESS-20-TR (2023) · I-group Presence Questionnaire: Psychometrically Revised English Version (2021)
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%52SERVER ZAFER MASALCI
Shared topics: Virtual Reality Applications and Impacts
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%47KAYRA KURŞUN
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: Computational design optimization of road speed bumps (2016)
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%46BARIŞ ATİKER
Shared topics: Virtual Reality Applications and Impacts · Computer Graphics and Visualization Techniques
Overlapping papers: Comparing Virtual Reality and Video-Based Learning for Subcutaneous Injection Competency (2026) · The Creative Use of Artificial Intelligence in XR Applications (2022)
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%46SERPİL HÜLYA ÇAPAR
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: Does posterior cruciate ligament sacrifice influence dynamic balance after total knee arthroplasty? Comparison of cruciate-retaining and cruciate-substituting designs in bilaterally operated patients (2021)
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%45GÜLÜZAR ÇİT
Shared topics: Computer Graphics and Visualization Techniques · Virtual Reality Applications and Impacts
Overlapping papers: Development of a multi-skill, haptic-supported virtual reality simulation for first-year nursing students: a pilot study (2025) · A real time virtual sculpting application by using an optimized hash based octree (2016)
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%45HİLAL BOSTANCI SEÇKİN
Shared topics: EEG and Brain-Computer Interfaces · Virtual Reality Applications and Impacts
Overlapping papers: Effects of Video Game Based Hand Therapy on Motor Functions in Stroke Rehabilitation: A Randomized Trial (2025)
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%45NURÇİN SEYMEN AKSU
Shared topics: Virtual Reality Applications and Impacts
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%44FATİH AYDIN
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: A Systematic Review of Research for Design and Development in Immersive Virtual Reality Learning Environments (2025)
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%44HALİME DİNÇ
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: I am neither Clark Kent nor Superman: A Case Study of Experience in Virtual Activity in the Metaverse (2023) · The Age Beyond Sports: User Experience in the World of Metaverse (2023)
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%43KAYHAN AYAR
Shared topics: Computer Graphics and Visualization Techniques · Virtual Reality Applications and Impacts
Overlapping papers: Development of a multi-skill, haptic-supported virtual reality simulation for first-year nursing students: a pilot study (2025) · A real time virtual sculpting application by using an optimized hash based octree (2016)
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%43ORKUN TEKE
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: Transforming University Life with Virtual Reality: Campus 2.0 – MetaCBU (2025) · Balancing performance and comfort in virtual reality: A study of FPS, latency, and batch values (2024)
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%43SAVAŞ ÖZBEY
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: METAVERSE EXPERIENCE: MEASURING PRESENCE IN VIRTUAL ENVIRONMENTS WITHIN THE SCOPE OF GASTRONOMY (2023)
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%42EROL ÖZÇELİK
Shared topics: Innovative Teaching and Learning Methods · Virtual Reality Applications and Impacts
Overlapping papers: A Metaverse‐Based Fully Immersive Training for Temporomandibular Joint: A Pilot Study (2026) · Fusion of smartphone sensor data for classification of daily user activities (2021)
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%42ZEYNEP SENA BAĞRIAÇIK
Shared topics: Virtual Reality Applications and Impacts
Overlapping papers: INVESTIGATION OF TYPOGRAPHY USE AND FONT DESIGN IN VIRTUAL REALITY ENVIRONMENT (2024)
The fit is computed by code on every request. The call text (title, keywords, start of the official description) is compared with three sources: semantic similarity to the academic profile (50%), shared distinctive terms in YÖKSİS keywords and OpenAlex topics (25%) and publication content — titles, English abstracts and their Turkish translations (25%). Thanks to the translations, Turkish calls also meet papers written in English. Common words weigh little; below 40% is not shown. A subject hint only — not an eligibility, capacity or merit assessment. Hidden profiles are never listed.