Academician profile · DOÇENT
MURAT ÇOBAN
- Ana Dal Eğitim Bilimleri Temel Alanı
- Yan Dal Bilgisayar ve Öğretim Teknolojileri Eğitimi
- UYGULAMALI BİLİMLER FAKÜLTESİ
- BİLİŞİM SİSTEMLERİ VE TEKNOLOJİLERİ BÖLÜMÜ
Scopus (SJR)
Q1
8
Q2
5
Q3
2
Q4
1
WoS (JCR)
Q1
8
Q2
4
Q3
0
Q4
1
TR Index
5
articles
Articles
- 2025 Validating student AI competency self-efficacy (SAICS) scale and its framework
- 2025 Development and Validation of Teacher Artificial Intelligence (AI) Competence Self-efficacy (TAICS) Scale
- 2024 Comparing Realities: A Study on the Impact of Virtual Reality versus Paper-Based Reading on Higher Education Students Comprehension Skills
- 2023 Investigation of the Relationship between Higher Education Students’ Service Quality Perceptions, Attitudes, and Self-Efficacy towards Distance Education
- 2023 Comparison of the digital game, drills, and traditional education methods in terms of motivation in earthquake education
- 2022 The Potential of Immersive Virtual Reality to Enhance Learning: A meta-analysis
- 2022 Which training method is more effective in earthquake training: Digital game, drill, or traditional training?
- 2022 Using virtual reality technologies in STEM education: ICT pre-service teachers’ perceptions
- 2022 Using virtual reality learning environments to motivate and socialize undergraduates in distance learning
- 2021 The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students
- 2021 Exploring the “Presence” of Prospective Teachers in the Virtual Reality Environment: A Qualitative Study
- 2020 Artırılmış Gerçeklikle Desteklenmiş Videolarla Öğretimin Akademik Başarı, Bilişsel Yük ve Motivasyona Etkisi
- 2020 The experiences of the prospective information technology teachers taking the multimedia design and production course with project-based learning method: a case study.
- 2018 Öğretim Materyallerinin Hazırlanmasında Meslek Yüksekokullarının Rolü
- 2017 Determining Preparation Perceptions Before Earthquake of Individuals Experienced Earthquake: A Case Study
- 2017 The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective
- 2016 Orchestrating learning during implementation of a 3D virtual world
- 2016 Üç Boyutlu Oyunların Eğitimde Kullanılması
- 2015 Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies
- 2015 3B Senkron Ortamlara Öğreticinin Görüntülü veya Avatarla KatılımınınÖğrencilerin Memnuniyet Düzeyine Etkisi