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akaturk Academic measurement

Academician profile · DOÇENT

MURAT ÇOBAN

ATATÜRK ÜNİVERSİTESİ

  • Ana Dal Eğitim Bilimleri Temel Alanı
  • Yan Dal Bilgisayar ve Öğretim Teknolojileri Eğitimi
  • UYGULAMALI BİLİMLER FAKÜLTESİ
  • BİLİŞİM SİSTEMLERİ VE TEKNOLOJİLERİ BÖLÜMÜ
Articles YÖKSİS 23
Projects 1
Books 0
Proceedings 16
Patents 0
Artistic 0
Scopus (SJR)
Q1 8 Q2 5 Q3 2 Q4 1
WoS (JCR)
Q1 8 Q2 4 Q3 0 Q4 1
TR Index 5 articles

Scopus (SJR)

WoS (JCR)

Q1 8 Q2 4 Q3 0 Q4 1

TR Index

5 articles

23 publications total

Articles

  1. 2025 Validating student AI competency self-efficacy (SAICS) scale and its framework Educational Technology Research and Development DOI 10.1007/s11423-025-10512-y
  2. 2025 Development and Validation of Teacher Artificial Intelligence (AI) Competence Self-efficacy (TAICS) Scale Education and Information Technologies DOI 10.1007/s10639-024-13094-z
  3. 2024 Comparing Realities: A Study on the Impact of Virtual Reality versus Paper-Based Reading on Higher Education Students Comprehension Skills Participatory Educational Research DOI 10.17275/per.24.47.11.4
  4. 2023 Investigation of the Relationship between Higher Education Students’ Service Quality Perceptions, Attitudes, and Self-Efficacy towards Distance Education International Journal of Lifelong Education DOI 10.1080/02601370.2022.2140363
  5. 2023 Comparison of the digital game, drills, and traditional education methods in terms of motivation in earthquake education E-Learning and Digital Media DOI 10.1177/20427530221107761
  6. 2022 The Potential of Immersive Virtual Reality to Enhance Learning: A meta-analysis Educational Research Review DOI 10.1016/j.edurev.2022.100452
  7. 2022 Which training method is more effective in earthquake training: Digital game, drill, or traditional training? Smart Learning Environments DOI 10.1186/s40561-022-00202-0
  8. 2022 Using virtual reality technologies in STEM education: ICT pre-service teachers’ perceptions Knowledge Management & E-Learning: An International Journal DOI 10.34105/j.kmel.2022.14.015
  9. 2022 Using virtual reality learning environments to motivate and socialize undergraduates in distance learning Participatory Educational Research DOI 10.17275/per.22.36.9.2
  10. 2021 The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students Thinking Skills and Creativity DOI 10.1016/j.tsc.2021.100967
  11. 2021 Exploring the “Presence” of Prospective Teachers in the Virtual Reality Environment: A Qualitative Study Computers in the Schools DOI 10.1080/07380569.2021.1911555
  12. 2020 Artırılmış Gerçeklikle Desteklenmiş Videolarla Öğretimin Akademik Başarı, Bilişsel Yük ve Motivasyona Etkisi Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi DOI 10.17240/aibuefd.2020..-632456
  13. 2020 The experiences of the prospective information technology teachers taking the multimedia design and production course with project-based learning method: a case study. Journal of Computer and Education Research DOI 10.18009/jcer.758956
  14. 2018 Öğretim Materyallerinin Hazırlanmasında Meslek Yüksekokullarının Rolü Iğdır Üniversitesi Sosyal Bilimler Dergisi DOI https://dergipark.org.tr/en/pub/igdirsosbilder/issue/66821/1045071
  15. 2017 Determining Preparation Perceptions Before Earthquake of Individuals Experienced Earthquake: A Case Study Doğu Coğrafya Dergisi DOI 10.17295/ataunidcd.281721
  16. 2017 The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective Simulation & Gaming DOI 10.1177/1046878117704684
  17. 2016 Orchestrating learning during implementation of a 3D virtual world New Review of Hypermedia and Multimedia DOI 10.1080/13614568.2016.1179797
  18. 2016 Üç Boyutlu Oyunların Eğitimde Kullanılması Journal of Bayburt Education Faculty DOI http://dergipark.ulakbim.gov.tr/befdergi/article/view/5000194461
  19. 2015 Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies Educational Technology & Society DOI 10.2307/jeductechsoci.18.1.37
  20. 2015 3B Senkron Ortamlara Öğreticinin Görüntülü veya Avatarla KatılımınınÖğrencilerin Memnuniyet Düzeyine Etkisi Hasan Ali Yücel Eğitim Fakültesi Dergisi DOI https://hayefjournal.org/en/effects-of-video-and-avatar-representation-of-instructor-on-student-satisfaction-at-three-dimensional-synchronous-environments-16455240

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