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akaturk Academic measurement

Article detail · 2026

What Passage Reveals About Game Design and Philosophy?

Journal

Sanat ve Tasarım Dergisi

ISSN 1308-2264

YÖKSİS OpenAlex Open access · diamond Citations 0 Percentile 64.3% FWCI 0.0
Year
2026
Type
article

Data source split

  • YÖKSİS YÖKSİS article record
  • YÖKSİS venue Sanat ve Tasarım Dergisi
  • OpenAlex OpenAlex enrichment (abstract, citations, topics)

Abstract

OpenAlex · Turkish

This article examines Jason Rohrer’s Passage (2007) to explore how digital games can function as a medium for existential inquiry. Adopting a qualitative approach that combines procedural rhetoric with philosophical hermeneutics, the study addresses how abstract concepts such as Martin Heidegger’s “Being-Toward-Death,” “thrownness,” and “anxiety” are procedurally encoded within the game’s mechanics. Focusing on vision, score, and irreversible death, the analysis shows how Passage disrupts the success–failure binary and shifts the player from winning toward reflective experience, demonstrating the philosophical potential of minimalist game design. The findings contribute to the broader field of game studies by illustrating the potential of “existential play” as a valid form of philosophical discourse.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

0 citations

OpenAlex cited_by_count (cache / database)

Authors

  1. VOLKAN DAVUT MENGİ MİMAR SİNAN GÜZEL SANATLAR ÜNİVERSİTESİ