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akaturk Akademik ölçüm

Makale detayı · 2026

What Passage Reveals About Game Design and Philosophy?

Dergi

Sanat ve Tasarım Dergisi

ISSN 1308-2264

YÖKSİS OpenAlex Açık erişim · diamond Atıf 0 Yüzdelik 64.3% FWCI 0.0
Yıl
2026
Tür
article

Veri kaynağı ayrımı

  • YÖKSİS YÖKSİS makale kaydı
  • YÖKSİS dergi adı Sanat ve Tasarım Dergisi
  • OpenAlex OpenAlex zenginleştirmesi (özet, atıf, konular)

Özet

OpenAlex · Türkçe

This article examines Jason Rohrer’s Passage (2007) to explore how digital games can function as a medium for existential inquiry. Adopting a qualitative approach that combines procedural rhetoric with philosophical hermeneutics, the study addresses how abstract concepts such as Martin Heidegger’s “Being-Toward-Death,” “thrownness,” and “anxiety” are procedurally encoded within the game’s mechanics. Focusing on vision, score, and irreversible death, the analysis shows how Passage disrupts the success–failure binary and shifts the player from winning toward reflective experience, demonstrating the philosophical potential of minimalist game design. The findings contribute to the broader field of game studies by illustrating the potential of “existential play” as a valid form of philosophical discourse.

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Yazarlar

  1. VOLKAN DAVUT MENGİ MİMAR SİNAN GÜZEL SANATLAR ÜNİVERSİTESİ