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Article detail · 2025 · article

Brand Equity, Purchase Intention, E-Wom, Sponsorship Type, and Endemic in The Esports Industry: A Study on Mediating and Moderating Effects

YÖKSİS OpenAlex Open access · diamond
Year2025
Citations0OpenAlex
Percentile%6.0
FWCI0.01.00 = world average
Scopus (SJR)Q3

Data source split

  • YÖKSİSYÖKSİS article record
  • YÖKSİS venueJournal of Information Systems Engineering and Management
  • Catalog match (ISSN)Journal of Information Systems Engineering and Management
  • OpenAlexOpenAlex enrichment (abstract, citations, topics)
  • Semantic Scholarcitation count (not merged with OpenAlex)

Abstract

OpenAlex English

This study explores the interplay between esports sponsorship, brand equity, purchase intentions, and electronic word-of-mouth (E-WOM). Utilizing a model built on three established scales, data were collected from 507 respondents via an online survey. The participants were gamers who spend 1–4 hours per week playing online games and watching esports streams. The analysis reveals that esports sponsorship significantly enhances brand equity, which, in turn, plays a pivotal role in shaping purchase intentions. Although a direct link between esports sponsorship and purchase intention was not observed, brand equity mediates this relationship, establishing an indirect connection. This research emphasizes the dynamic growth of esports and identifies sponsorship as a critical tool in marketing strategies. It also provides important insights into the preferences, behaviors, and purchase patterns of digital gamers, offering organizations a deeper understanding of how esports sponsorship can elevate brand equity and indirectly influence purchasing behavior.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

0citationsOpenAlex · cited_by_count (cache / database)

Authors

3
  1. GÖKSEL ATAMAN 1
  2. TUTKU TUNCALI YAMAN MARMARA ÜNİVERSİTESİ 2
  3. VEFA ERGİN 3