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akaturk Academic measurement
Articles 11 YÖKSİS 11 · OpenAlex 0 Total citations 49 h-index 4 · OpenAlex OpenAlex coverage %45 matched 5 / 11 Q1 articles 1 Scopus · WoS Q1 1 Co-authors 14 1 Turkish institutions

Citation impact

OpenAlex YÖKSİS articles matched in OpenAlex: 5 + YÖKSİS · co-author record: 1
h-index 4 Percentile in Türkiye: 42 #235 of 492 at their university by h-index
i10-index
1
Total citations
49
Top 52% in Türkiye
Per article
8.2
FWCI
0.91
1.00 = world average
World top 1%
0
World top 10%
0
How is this computed?

h-index and citations are computed from the citation counts of this academic’s YÖKSİS articles matched in OpenAlex (not Google Scholar, WoS or Scopus). Unmatched articles are not included. 1 articles (9 citations) tagged with this academic’s YÖK author id in co-authors’ YÖKSİS records count only towards citations, h-index and i10; article counts, percentiles and rankings use their own YÖKSİS list.

Citing publications

Crossref 11 publications citing 5 DOI-bearing articles · 3 Türkiye-affiliated

2019 12020 42021 42022 12025 1

  1. 10.1080/14626268.2025.2600633 2025
  2. 10.1007/s10055-022-00645-3 2022
  3. Processing presence: how users develop spatial presence through an immersive virtual reality game TR Cigdem Uz-Bilgin et al. · Virtual Reality · 2021
  4. 10.1007/s10055-021-00526-1 2021
  5. 10.1007/s10055-021-00537-y 2021
  6. 10.1177/1329878x20978707 2021
  7. Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes” TR Mehmet İlker Berkman et al. · AJIT-e: Online Academic Journal of Information Technology · 2020
  8. 10.1016/j.copsyc.2020.04.010 2020
  9. 10.1016/j.ijhcs.2020.102506 2020
  10. 10.54359/ps.v13i71.191 2020
  11. Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games TR Cigdem Uz-Bilgin et al. · PRESENCE: Virtual and Augmented Reality · 2019
Where does this list come from?

Extracted from the reference lists in Crossref’s public March 2026 data file; 18.4% of the file has been processed, so the list may be incomplete. Crossref citations are never added to or compared with the OpenAlex citation counts; the two sources have different coverage.

Collaboration network

From the author lists of YÖKSİS publication records. Duplicate records of a work count once; institutions are co-authors’ current YÖKSİS affiliations.

Co-authors
14
With an akaturk profile
4
Turkish institutions
1
Co-authored works
%73

Academic co-authors 4

  1. MEHMET İLKER BERKMAN Doçent · Bahçeşehir Üniversitesi same university 2
  2. ERTUĞRUL SÜNGÜ Doktor Öğretim Üyesi · Bahçeşehir Üniversitesi same university 1
  3. GÜVEN ÇATAK Doçent · Bahçeşehir Üniversitesi same university 1
  4. ÖZHAN TİNGÖY Profesör · Marmara Üniversitesi 1

National collaboration 1 institutions

Within own university4 joint works · Bahçeşehir Üniversitesi

  1. Marmara Üniversitesi 1 works · 1 academics

Other co-authors (incl. international) 10

Antonio LanataBAŞAK TINLIFederica MastiGÖKHAN ŞAHİNMirko DuradoniMustafa Can GürsesliSeray ŞenyerSercan Şengüntimothy marshÇAĞDAŞ YILDIRIM

Authors without an akaturk profile (international researchers, retired or former academics, students, clinicians) are grouped by name spelling; short forms such as “Gulluce M.” join the single full name they match.

Indexes and citation percentiles

?
TR Index 1 articles
OpenAlex citation percentile
Top 1%0
Top 10%0
Avg · n 5 %74.8
Other counts

Scopus (SJR)

  • YÖKSİS rows 3

WoS (JCR)

  • YÖKSİS rows 3

Articles

Articles with YÖKSİS and OpenAlex source split; narrow by quartile or TR Index.

11articles

Journals with publications

5 journals

Narrow down

Scopus (SJR)
Q11 Q22 Q30 Q40
WoS (JCR)
Q11 Q20 Q32 Q40
TR Index

Article list

  1. 2026 Psychological and Behavioral Outcomes of League of Legends Rank System in Italy, Turkey, Japan, and South Korea INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY DOI 10.1155/ijcg/8961143 YÖKSİS SJR Q2 JCR Q3 OpenAlex 33.7%
  2. 2023 FORGING CONNECTIONS: THE SOCIAL DYNAMICS OF “DEATH STRANDING” AS A PARADIGM SHIFT IN GAMING New Trends in Computer Sciences DOI 10.3846/ntcs.2023.19412 YÖKSİS OpenAlex 85.9%
  3. 2021 Turkish Adaptation Study of the Game User Experience Satisfaction Scale: GUESS-TR International Journal of Human–Computer Interaction YÖKSİS SJR Q1 JCR Q1 OpenAlex 84.1%
  4. 2020 Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games Worldbuilding Components and Transmedial Extensions of Computer Role-Playing Games DOI 10.18691/kulturveiletisim.709869 YÖKSİS TR Index OpenAlex 83.6%
  5. 2019 Impact of different immersive techniques on the perceived sense of presence measured via subjective scales Entertainment Computing DOI 10.1016/j.entcom.2019.100308 YÖKSİS SJR Q2 JCR Q3 OpenAlex 86.6%
  6. 2015 Digital Games: Design Requirements and Player Psychology AJIT-e: Bilişim Teknolojileri DOI https://www.ajit-e.org/?menu=pagesp=details_of_articleid=158 YÖKSİS
  7. 2015 Player Profiling for Interactive Storytelling Systems: A C Pattern Matching Profiler AJIT-e: Bilişim Teknolojileri DOI https://www.ajit-e.org/?menu=pagesp=details_of_articleid=157 YÖKSİS
  8. 2012 Fundamentals of Interactive Storytelling AJIT-e: Bilişim Teknolojileri DOI http://www.ajit-e.org/download_pdf.php?id=46f=46_rev1.pdf YÖKSİS
  9. 2010 A Motivational Framework For Analyzing Player And Virtual Agent Behaviour Entertainment Computing YÖKSİS
  10. 2009 Requirements Analysis of Presence Insights from a RPG Game ACM Computers in Entertainment YÖKSİS
  11. 2009 Player Motivations A Psychological Perspective ACM Computers in Entertainment YÖKSİS

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