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akaturk Academic measurement

OpenAlex topic

Interactive and Immersive Displays

This page lists works and academicians tagged with an OpenAlex topic. It is not a YÖKSİS primary or secondary field.

OpenAlex 442 works 29 author topics

Works

442 works

  1. Electronic Apex Locators: Past, Present And Development 2026

    No abstract yet.

  2. Electronic Apex Locators: Past, Present And Development 2026

    No abstract yet.

  3. Impact of Ambient Lighting and 3D Game Content on Depth Perception 2026

    This study investigates how ambient lighting and properties of immersive three-dimensional (3D) video content shape depth perception and perceived video quality. It further examines how these factors jointly influence viewer engagement and task performance during immersive activities, exemplified by the Tower of Hanoi…

  4. A comparative analysis of pictogram use in mobile weather applications: The cases of MGM, AccuWeather, and Apple Weather 2026

    This study examines pictogram use in the interface designs of three mobile weather applications — MGM, AccuWeather, and Apple Weather — through a qualitative comparative case study approach. Focusing on user perception speed and information transfer efficiency rather than aesthetic value, the analysis evaluated each a…

  5. Grafiksel Kullanıcı Arayüzünde Yapay Zekâ Kullanımı 2026

    Grafiksel kullanıcı arayüzü (GUI), kullanıcıların semboller, simgeler ve görsel metaforlar aracılığıyla bilgisayarlarla etkileşim kurmasını sağlayan bir sistemdir. Komut satırı arayüzlerine kıyasla görsel ve sezgisel bir kullanım sunar. Tarihsel gelişimi incelendiğinde, Vannevar Bush’un Memex tasarımı erken kavramsal…

  6. Reflective Embodiment through Avatar Abstraction: Insights from Movement Practitioners 2026

    Extended reality (XR) is increasingly used in movement disciplines such as dance and sport, yet its potential for supporting reflection through avatar embodiment remains largely unexplored. This paper investigates how different forms of avatar abstraction can support reflection through MoveCraft, a VR/MR prototype fea…

  7. Nexdeck: A Modular Control Panel With User-Defined Interfaces 2026

    No abstract yet.

  8. Design Guidelines for Educational Extended Reality – What Does Recent Research Say? 2026

    No abstract yet.

  9. Stress-driven and user-guided Pythagorean-Hodograph print-paths for additive manufacturing 2026

    No abstract yet.

  10. Üniversite öğrencilerinde ekran süresi ile kinezyofobi, ağrı inançları, boyun özürlülüğü ve yorgunluk arasındaki ilişkinin incelenmesi 2026

    With increasing digitalisation, daily screen time among university students has significantly increased. Prolonged screen use may negatively affect physical functioning through digital fatigue, avoidance of movement behaviours, and negative beliefs about pain. The aim of this study is to examine the relationships betw…

  11. GCI: Efficient Design of Gesture Based Human Computer Interaction Targeting Visually Impaired People 2026

    Human-computer interaction (HCI) exploits various input methods to improve user experience, but those without visual access suffer more than the mainstream. In this context, this paper proposes a novel Gesture-based Human-Computer Interaction (GCI) system for visually impaired people (VIP). However, a large set of ges…

  12. How Prompt Design Affects LLM-Based Password Strength Evaluation: A Comparison Against zxcvbn 2026

    Password-strength meters are widely deployed in modern authentication systems, with zxcvbn representing one of the most accurate and commonly used heuristic-based estimators. Recent advances in large language models (LLMs) raise the question of whether these models and their sensitivity to prompt design can reliably a…

Academicians

29 academicians