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Article detail · 2022

Online Game Experiences

Journal

Advances in marketing, customer relationship management, and e-services book series
OpenAlex Citations 1 Percentile 18.5% FWCI 0.0
Year
2022
Type
book-chapter

Data source split

  • YÖKSİS venue Advances in marketing, customer relationship management, and e-services book series
  • OpenAlex OpenAlex enrichment (abstract, citations, topics)

Abstract

OpenAlex · English

The fact that businesses begin to reach consumers through online media and digital channels triggers consumers to experience new experiences. Therefore, creating new experiences for consumers in the online environment and determining which factors affect consumer experiences in the online environment gain importance for marketing managers in determining forward-looking strategies. With the digital transformation experienced, the game industry's becoming an increasingly important market has enabled the concept of games to become a marketing tool. This affects consumer behavior, experience, and satisfaction. So, one way to create new experiences for consumers online is to use games and new digital marketing tools integrated into the game concept. From this point of view, in this chapter, game market, game concept, game experience, gamification, product placement advergame, flow theory, and motivation theory will be discussed in terms of experiential marketing.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

1 citations

OpenAlex cited_by_count (cache / database)

Authors

No author information.