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Article detail · 2023 · article

Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

Journal Estoa
ISSN1390-7263
YÖKSİS OpenAlex Open access · diamond Top 10%
Year2023
Citations2OpenAlex
Percentile%90.3
FWCI2.481.00 = world average
Scopus (SJR)Q4

Data source split

  • YÖKSİSYÖKSİS article record
  • YÖKSİS venueESTOA
  • Catalog match (ISSN)Estoa
  • OpenAlexOpenAlex enrichment (abstract, citations, topics)
  • Semantic Scholarcitation count (not merged with OpenAlex)

Abstract

OpenAlex English

There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various real-life scenarios based on contextual and financial parameters. Along with the tool’s development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Türkiye to demonstrate its applicability in the settlement generation process.

Topics

Citations

OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.

2citationsOpenAlex · cited_by_count (cache / database)

Authors

4
  1. ASENA KUMSAL ŞEN BAYRAM MALTEPE ÜNİVERSİTESİ 1
  2. BELİNDA TORUS BAHÇEŞEHİR ÜNİVERSİTESİ 2
  3. OĞUZ ORKUN DOMA 3
  4. SİNAN MERT ŞENER 4