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akaturk Akademik ölçüm

OpenAlex konusu

Digital Games and Media

Bu sayfa OpenAlex konu etiketine göre çalışmaları ve o konuda görünen akademisyenleri listeler. YÖKSİS temel alan / yan dal değildir.

OpenAlex 1.855 eser 267 yazar konusu

Çalışmalar

1.855 eser

  1. YÖKSİS SJR Q1 JCR Q1 OpenAlex üst %1 OpenAlex 99.5%

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  2. YÖKSİS TR Index SJR Q3 JCR Q4 OpenAlex üst %10 OpenAlex 98.0%

    The aim of this work is to analyze both the reasons that young adults exhibit phubbing behaviors and the effects of these behaviors on their lives. Following a qualitative research approach, this study has been designed using a case study method. Selected using the criterion sampling method, participants consisted of…

  3. YÖKSİS SJR Q1 JCR Q1 OpenAlex üst %10 OpenAlex 98.3%

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  4. YÖKSİS SJR Q1 JCR Q1 OpenAlex üst %10 OpenAlex 98.3%

    Özet henüz yok.

  5. OpenAlex üst %10 OpenAlex 98.8%

    This study assessed the relationship between computer game addiction and computer game usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one adolescents from Turkey responded to questionnaires on these topics. We found that computer game addiction, computer game usage time, and chrono…

  6. YÖKSİS SJR Q1 JCR Q2 OpenAlex üst %1 OpenAlex 99.5%

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  7. OpenAlex üst %1 OpenAlex 99.2%

    Although player motivation is one of the main concerns of computer gaming, research so far has been able to identify only a limited set of motives, which are not founded on formal theories of human motivation. Assuming that goal-directed behavior is triggered by the interaction between personal and environmental facto…

  8. OpenAlex üst %10 OpenAlex 98.3%

    Özet henüz yok.

  9. OpenAlex üst %10 OpenAlex 96.6%

    In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from Reinforcement Learning (RL) and Monte Carlo Tree Search (MCTS) agents, but focus on…

  10. OpenAlex üst %10 OpenAlex 95.5%

    Bilgisayar oyunları, günümüzde çocukların en önemli eğlence araçları konumuna gelmiştir. Oyunların olumlu olduğu kadar olumsuz yönleri de bulunmaktadır. Özellikle oyun bağımlılığa dönüştüğünde olumsuz etki daha da artmaktadır. Bu araştırmada ilköğretim okullarında okuyan öğrencilerin bilgisayar oyunu bağımlılığı düzey…

  11. YÖKSİS SJR Q1 JCR Q3 OpenAlex üst %10 OpenAlex 98.7%

    For this study, a scale was developed to measure the factors that may affect the gamification process in undergraduate education. The sequential exploratory mixed method was used to recruit the required data. Through the use of convenient sampling, 91 pre-service teachers participated in this study. Kahoot!, one of th…

  12. OpenAlex üst %1 OpenAlex 99.5%

    In this paper, the authors discuss sexism and misogyny within video game culture through the lens of two high-profile examples of cyber-mob harassment and vilification of 'girls in gaming'. We discuss the representation of women within games as a set up for a discussion of Anita Sarkeesian and her Women versus Tropes…

Akademisyenler

267 akademisyen