Article detail · 2022
Reproduction of Islamophobia in a Digital Cloak: An Analysis on Digital War Game “Call of Duty” (İslamofobinin Dijital Pelerin İçinde Yeniden Üretimi: Call Of Duty Oyunu Üzerine Bir İnceleme)
Journal
Medya ve Din Araştırmaları DergisiISSN 2636-8811
- Year
- 2022
- Type
- article
Data source split
- YÖKSİS YÖKSİS article record
- YÖKSİS venue Medya ve Din Araştırmaları Dergisi
- OpenAlex OpenAlex enrichment (abstract, citations, topics)
Abstract
OpenAlex · English
Islamophobia popularized as an anti-Muslim public discourse in the decade following the al-Qaida attack on the Twin-towers and Pentagon in the United States of America. Following the attacks, numerous scholarly studies have confirmed that anti-Muslim prejudice, commonly referred to as Islamophobia, has become a prominent feature of Western societies. The perception of threat at home placed Muslims at the focus as the Christian West’s “Other.” Within this context, this study contributes to the debate on the meaning of ‘Islamophobia’ based on generalizations, assumptions, and stereotypes of Islam and Muslims. Following discourse analysis as its primary methodology, the article deconstructs the representations of Islam and Muslims in the most popular digital war game, Call of Duty. Thus, this article contributes to how digital war games communicate misleading stereotypes and have been involved in stigmatizing Islam and Muslims and perpetuating Islamophobia in the context of the US-led Global War on Terror. Based on its analysis of the game, the article concludes that the stereotyped group is portrayed more often in a violent-terrorism context than in a nonviolent context where a solid associative link between terrorism and Arabs is established.
Topics
Citations
OpenAlex cited_by_count. Not a WoS or Scopus citation count; those sources have no separate column here.
2 citations
OpenAlex cited_by_count (cache / database)
2 publications in the local catalog that cite this work (OpenAlex reference match; not the full global list).