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akaturk Academic measurement

Article detail · 2017

Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences

Computers in Human Behavior

YÖKSİS OpenAlex SJR Q1 JCR Q1 Citations 20 Percentile 87.5% FWCI 2.31
Year
2017
ISSN
0747-5632
Type
article

Data source split

  • YÖKSİS YÖKSİS article record
  • OpenAlex OpenAlex enrichment (abstract, citations, topics)

Abstract

No OpenAlex abstract is available for this article yet.

Topics

  • Bullying, Victimization, and Aggression
  • Digital Games and Media
  • Child Development and Digital Technology

Primary topic Bullying, Victimization, and Aggression

Authors

  1. DİĞDEM MÜGE SİYEZ
  2. BAHAR BARAN DOKUZ EYLÜL ÜNİVERSİTESİ