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Article detail · 2026

Factors Influencing Pre-service Science Teachers’ Use of Simulations: An Extended UTAUT-2 Model Approach

Journal of Science Education and Technology

YÖKSİS OpenAlex ISSN 1059-0145 DOI 10.1007/s10956-026-10315-7 Citations 0 Open access · hybrid SJR Q1 · 2025 JCR Q1 · 2025

10.1007/s10956-026-10315-7

YÖKSİS YÖKSİS article record

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Abstract

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English (OpenAlex)

Abstract As digital simulations become increasingly pivotal in science education, understanding the psychological and technological factors that drive their adoption by future educators is essential. This research employs an extended Unified Theory of Acceptance and Use of Technology 2 (UTAUT-2) framework to explore the factors influencing simulation adoption among pre-service science teachers (PSSTs). Data were collected from 213 participants and analysed using structural equation modelling. The results demonstrate that the proposed model possesses a remarkably high explanatory power, accounting for 79.7% of the variance in behavioral intention. While performance expectancy, effort expectancy, and facilitating conditions were found to be significant direct predictors, a striking finding is the central mediating role of technological self-efficacy. Statistical analysis reveals that social influence and hedonic motivation do not merely impact intention directly; instead, they fundamentally shape the participants’ internal beliefs regarding their technical capabilities. Notably, the pleasure derived from simulation use (Hedonic Motivation) emerged as the strongest precursor to self-efficacy, suggesting that “joyful learning” experiences are critical for building professional confidence. These findings imply that simply providing access to technology is insufficient. To ensure effective classroom integration, teacher training programs must prioritise user-friendly simulation interfaces and foster environments that enhance self-efficacy through positive emotional engagement.

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Topics

  • Gender and Technology in Education
  • Educational Games and Gamification
  • Visual and Cognitive Learning Processes

Type: article Gender and Technology in Education

Index information

WoS (JCR) and Scopus (SJR) quartiles by ISSN and publication year. · 2026

Scopus (SJR) / WoS (JCR)

Journal of Science Education and Technology

Scopus (SJR) Q1 1,74 Nearest year: 2025

Article year 2026; shown index year 2025.

WoS (JCR) Q1 JIF 5,5 Nearest year: 2025

Article year 2026; shown index year 2025.

Universities

  • NEVŞEHİR HACI BEKTAŞ VELİ ÜNİVERSİTESİ

Authors

  1. EMİN TAMER YENEN
  2. OKTAY KIZKAPAN NEVŞEHİR HACI BEKTAŞ VELİ ÜNİVERSİTESİ