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akaturk Academic measurement

Academician

NİLGÜN GÜNBAŞ

DOKTOR ÖĞRETİM ÜYESİ

YILDIZ TEKNİK ÜNİVERSİTESİ EĞİTİM FAKÜLTESİ BİLGİSAYAR VE ÖĞRETİM TEKNOLOJİLERİ EĞİTİMİ BÖLÜMÜ

  • Ana Dal Eğitim Bilimleri Temel Alanı
  • Yan Dal Bilgisayar ve Öğretim Teknolojileri Eğitimi
Articles 18 YÖKSİS · 18 OpenAlex · 0
Projects 0
Books 11
Proceedings 26

Article counts come from two sources, each shown separately: YÖKSİS (academic declarations) and OpenAlex (open scholarly catalog). Patents and artistic activities are listed under the Works tabs below.

Index quartiles

Scopus (SJR)

6 Total

  • Q1 3
  • Q2 2
  • Q3 1
  • Q4 0
Other counts
  • YÖKSİS rows 6 Q1 0 Q2 0 Q3 0 Q4 0

WoS (JCR)

9 Total

  • Q1 2
  • Q2 1
  • Q3 4
  • Q4 2
Other counts
  • YÖKSİS rows 9 Q1 0 Q2 0 Q3 0 Q4 0

TR Index

8 articles

Other counts
  • YÖKSİS rows 9 articles

OpenAlex citation percentiles

Top 1% articles 0
Top 10% articles 4
Avg percentile 72.3%
Articles with percentile 17

OpenAlex citation percentile; covered works only (~52%).

What do these indicators mean?
  • Q1–Q4: the quartile of the journal in the given index (Scopus/WoS). Q1 = top 25%, Q4 = bottom 25%.
  • Top 1% / top 10%: number of works among the top 1% or 10% most-cited worldwide in the same field and year.
  • Avg percentile: mean citation percentile of the works (100 = highest).
  • Source: index quartiles from Scopus/WoS and TR Index flags; citation percentiles from OpenAlex.

Proceedings

Conference proceedings recorded in YÖKSİS.

Records

Showing 20 / 26

  1. 2012 Exploring a New Approach to Visual Asset Design Games + Learning + Society Conference (GLS 8.0)
  2. 2010 A snapshot on youths’ activities on online gaming forums: Internet and informal learning. EdMedia: World Conference on Educational Media and Technology
  3. 2012 The Impact of Choice and Feedback on Learning, Motivation,and Performance in an Educational Video Game Proceedings of the Games, Learning, and Society Conference
  4. Part 2: Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments (Sempozyum)
  5. 2013 Designs for Learning: Examining Customization, Modality, and User Control in Game-Based Learning Environments (Sempozyum) EdMedia: World Conference on Educational Media and Technology
  6. 2011 Investigating Video Game Characters as Role Models in Science, Technology, Engineering and Mathematics Teachers College Educational Technology Conference (TCETC)
  7. 2023 Matematik dersinde sanal gerçeklik ve artırılmış gerçeklik kullanımı. 15. Fen Bilimleri ve Matematik Eğitimi Kongresi
  8. 2011 Eye tracking Students Focus in a Multimodal Text: Implications for Pre-Service Educators. 61st Annual Conference of the Literacy Research Association (LRA)
  9. 2018 Matematik Öğretmen Adaylarının Matematik Öğretim Programı Dersinde Edmodo Kullanımı ile İlgili Görüşleri 6. ULUSLARARASI EĞİTİM PROGRAMLARIVE ÖĞRETİM KONGRESİ
  10. Mobil odaklanma uygulamalarının öğrencilerin matematik dersindeki bireysel öğrenme performanslari üzerindeki etkisi 15. Fen Bilimleri ve Matematik Eğitimi Kongresi
  11. 2023 Dijital oyun bağımlılığı ve matematik kaygısı ilişkisi: Bir korelasyonel çalIşma. 15. Fen Bilimleri ve Matematik Eğitimi Kongresi
  12. 2010 Understanding Narrative Elements in Digital and Traditional Texts 60th Annual Meeting of the Literacy Research Association (LRA)
  13. İnteraktif Kitaplar Yeterince Etkili mi?: Bir Rubrik Geliştirme Çalışması 10th Internatonal Computer & Instructonal Technologes Symposum
  14. 2018 Pre-Service Science Teachers’ Views Towards Programming In Creating Their own Technology Based Teaching Environments ERPA International Congress on Education
  15. 2019 Pre-Service Elementary Teachers Improve Fourth Graders Listening Comprehension by Designing Digital Texts with Coding American Educational Research Association (AERA)
  16. 2021 Evaluation of the Distance Education from the Perspectives of Education Faculty Students: The Covid- 19 Process International Congress of Pedagogical Research
  17. 2018 Animated stories on 4th grade students’ word problem solving achievement XV. European Conference on Social and Behavioral Sciences
  18. 2012 Shaping the Play Experience: Examining Feedback and Choice in Games for Learning Annual Meeting of the American Educational Research Association (AERA)
  19. 2012 Investigating the Effects of Choice and Feedback as Learning Mechanics in an Educational Game Teachers College Educational Technology Conference (TCETC)
  20. Narrative format, design and understanding: Are games the best way to tell a story?

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