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akaturk Akademik ölçüm

Makale detayı · 2017

Comparing 2D and 3D game based learning environments in terms of learning gains and student perceptions

British Journal of Educational Technology

YÖKSİS OpenAlex SJR Q1 JCR Q1 Atıf 37 Üst %10 Yüzdelik 92.4% FWCI 3.83
Yıl
2017
ISSN
0007-1013
Tür
article

Veri kaynağı ayrımı

  • YÖKSİS YÖKSİS makale kaydı
  • OpenAlex OpenAlex zenginleştirmesi (özet, atıf, konular)

Özet

İngilizce (OpenAlex)

Abstract The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game‐based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the F aculty of E ducation who were registered in three sections of a required instructional design course participated in the study. Sections were randomly assigned to three groups: traditional, 2D and 3D game‐based learning environments. “Mayer's Multimedia Design Principles” learning unit was presented to all groups. Data were obtained through a pre‐test, a post‐test and a questionnaire. Results revealed that all learning environments supported learning gains, with no differences among them. Additionally, participants valued 2D game‐based environments more than 3D game‐based and traditional classroom environments.

Konular

  • Educational Games and Gamification
  • Virtual Reality Applications and Impacts
  • Visual and Cognitive Learning Processes

Birincil konu Educational Games and Gamification

Yazarlar

  1. OĞUZ AK BOĞAZİÇİ ÜNİVERSİTESİ
  2. BİRGÜL KUTLU BAYRAKTAR