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Makale detayı · 2024 · article

Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education

YÖKSİS OpenAlex Açık erişim · hybrid Üst %1
Yıl2024
Atıf32OpenAlex
Atıf67Semantic Scholar · 2 etkili
Yüzdelik%99,5
FWCI17,551,00 = dünya ortalaması
Scopus (SJR)Q1
WoS (JCR)Q1

Veri kaynağı ayrımı

  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıEducation and Information Technologies
  • Katalog eşleşmesi (ISSN)Education and Information Technologies
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

Abstract Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving performance. Gamification, a contemporary instructional strategy, seeks to integrate game elements such as leaderboards into non-game contexts with the aim of increasing learner engagement and performance. This quasi-experimental study explores the impact of integrating leaderboards as a gamification element into formative assessment on learner achievement and engagement in an engineering course. Conducted over eight weeks in the Mechatronics Technology Department of a public university in Türkiye, the study involved 159 s-year engineering students. Using a pretest-posttest control group design, the intervention included a pre-test in the first week, six weeks of instruction and formative online assessment, and a post-test in the final week. Analyzing the data using descriptive and inferential statistics, the results of the study show a positive correlation between the incorporation of a leaderboard as a gamification element into formative assessment procedures within an online platform and improved learner achievement and engagement. However, it is noted that gamification may not sustain learners’ long-term attention. Therefore, instructors are advised to carefully consider time and retention concerns when designing or adopting gamified learning opportunities.

Konular

Atıflar

OpenAlex cited_by_count. WoS veya Scopus atıf sayısı değildir; o kaynaklar için ayrı kolon yoktur.

32atıfOpenAlex · cited_by_count (önbellek / veritabanı)

Yerel katalogda bu makaleye atıf yapan 4 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

  1. 2025 Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and PerformanceAtıf 8 · OpenAlex
  2. 2025 Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and PerformanceAtıf 8 · OpenAlex
  3. 2024 Engagement dynamics in information technology education: A comparative analysis of online vs. face-to-face instructionAtıf 6 · OpenAlex
  4. 2026 Mediating effects of student-perceived instructional practices in the digital gaming—reading performance relationship: a multilevel analysis of PISA 2018Atıf 0 · OpenAlex

Yazarlar

6
  1. HARUN ÇİĞDEM BALIKESİR ÜNİVERSİTESİ 1
  2. MUSTAFA ÖZTÜRK BOĞAZİÇİ ÜNİVERSİTESİ 2
  3. YUSUF KARABACAK 3
  4. NURİ ATİK 4
  5. SERKAN GÜRKAN 5
  6. MEVLANA HALİT ALDEMİR 6