Makale detayı · 2019
Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
Dergi
COMPUTERS EDUCATIONISSN 0360-1315
ISSN kaydı başka bir dergiye işaret ediyor; ad YÖKSİS kaydından.
YÖKSİS
OpenAlex
SJR Q1
JCR Q1
Atıf 420
Üst %1
Yüzdelik 100.0%
FWCI 59.66
- Yıl
- 2019
- Tür
- article
Veri kaynağı ayrımı
- YÖKSİS YÖKSİS makale kaydı
- YÖKSİS dergi adı COMPUTERS EDUCATION
- Katalog eşleşmesi (ISSN) Computers and Education
- OpenAlex OpenAlex zenginleştirmesi (özet, atıf, konular)
Özet
Özet henüz derlenmedi; DergiPark / OpenAlex kuyruğu işlenince burada görünecek.
Konular
Atıflar
OpenAlex cited_by_count. WoS veya Scopus atıf sayısı değildir; o kaynaklar için ayrı kolon yoktur.
420 atıf
OpenAlex cited_by_count (önbellek / veritabanı)
Yerel katalogda bu makaleye atıf yapan 40 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).
- The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students 2021
- The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students 2021
- The Mediating Role of Critical Thinking and Cooperativity in the 21st Century Skills of Higher Education Students 2021
- An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning 2022
- An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning 2022
- Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic 2022
- Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic 2022
- A systematic literature review of web-based student response systems: Advantages and challenges 2022
- Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL 2021
- A meta-thematic analysis of using technology-mediated gamification tools in the learning process 2024