İçeriğe geç
akaturk Akademik ölçüm

Makale detayı · 2019

Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz

Dergi

COMPUTERS EDUCATION

ISSN 0360-1315

ISSN kaydı başka bir dergiye işaret ediyor; ad YÖKSİS kaydından.

YÖKSİS OpenAlex SJR Q1 JCR Q1 Atıf 420 Üst %1 Yüzdelik 100.0% FWCI 59.66
Yıl
2019
Tür
article

Veri kaynağı ayrımı

  • YÖKSİS YÖKSİS makale kaydı
  • YÖKSİS dergi adı COMPUTERS EDUCATION
  • Katalog eşleşmesi (ISSN) Computers and Education
  • OpenAlex OpenAlex zenginleştirmesi (özet, atıf, konular)

Özet

Özet henüz derlenmedi; DergiPark / OpenAlex kuyruğu işlenince burada görünecek.

Konular

Atıflar

OpenAlex cited_by_count. WoS veya Scopus atıf sayısı değildir; o kaynaklar için ayrı kolon yoktur.

420 atıf

OpenAlex cited_by_count (önbellek / veritabanı)

Yerel katalogda bu makaleye atıf yapan 40 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

  1. The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students 2021 Atıf 99 · OpenAlex
  2. The mediating role of critical thinking and cooperativity in the 21st century skills of higher education students 2021 Atıf 99 · OpenAlex
  3. The Mediating Role of Critical Thinking and Cooperativity in the 21st Century Skills of Higher Education Students 2021 Atıf 99 · OpenAlex
  4. An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning 2022 Atıf 67 · OpenAlex
  5. An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning 2022 Atıf 67 · OpenAlex
  6. Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic 2022 Atıf 41 · OpenAlex
  7. Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic 2022 Atıf 41 · OpenAlex
  8. A systematic literature review of web-based student response systems: Advantages and challenges 2022 Atıf 34 · OpenAlex
  9. Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL 2021 Atıf 32 · OpenAlex
  10. A meta-thematic analysis of using technology-mediated gamification tools in the learning process 2024 Atıf 21 · OpenAlex

Yazarlar

  1. DERYA ORHAN GÖKSÜN ADIYAMAN ÜNİVERSİTESİ
  2. GÜLDEN GÜRSOY ADIYAMAN ÜNİVERSİTESİ