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akaturk Akademik ölçüm

Makale detayı · 2015 · article

Examining the Differences between the Responses of the Students to a Digital Game and its Active Version According to their Mathematics Grades

Dergi World Journal of Education
ISSN1925-0754
YÖKSİS OpenAlex Açık erişim · diamond
Yıl2015
Atıf1OpenAlex
Yüzdelik%87,0
FWCI1,471,00 = dünya ortalaması

Veri kaynağı ayrımı

  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıWorld Journal of Education
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

The purpose of this study was to examine students’ responses to the digital and the active version of Angry Birds™according to students’ mathematics grades. The relational screening model was used to reveal the relationshipbetween the students’ responses and their math grades. The participants were 26 elementary and secondary schoolstudents enrolled in a state or a private school. Data was collected during the 2012-2013 academic year using athree-question semi-structured interview. First, the responses of the students were analyzed using the qualitativemethod of content analysis. The responses of the students were examined in two categories based on being eitherpositive or negative. 39 codes were emerged from the responses to the digital games and active games. 27 of thecodes were positive while 12 of them were negative. Students whose mathematics grades were 70 and above on a100 point scale were grouped as high achievers. Those whose mathematics grades were below 70 were grouped aslow achievers. Later, the chi-square test was employed to compare the categories with the students’ mathematicsgrades. No significant difference was found between high and low achievers. After playing the digital version, lowachievers gave more positive responses while high achievers gave more positive responses after playing the activeversion.

Konular

Atıflar

OpenAlex cited_by_count. WoS veya Scopus atıf sayısı değildir; o kaynaklar için ayrı kolon yoktur.

1atıfOpenAlex · cited_by_count (önbellek / veritabanı)

Yerel katalogda bu makaleye atıf yapan 2 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

  1. 2016 Dijital Bir Oyunun Hareketli Hale Dönüştürülmesi Öğrencilerin Uyarlanmış Hareketli Versiyona Verdiği Tepkilerin İncelenmesiAtıf 8 · OpenAlex
  2. 2016 Dijital Bir Oyunun Hareketli Hale Dönüştürülmesi Öğrencilerin Uyarlanmış Hareketli Versiyona Verdiği Tepkilerin İncelenmesiAtıf 8 · OpenAlex

Yazarlar

4
  1. MEHMET İNAN MARMARA ÜNİVERSİTESİ 1
  2. FATİH DERVENT 2
  3. BÜLENT ÖZDEN 3
  4. BÜLENT ARSLANTAŞ 4