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Makale detayı · 2023 · article

The Effect of Gamified and Blended Modules on English as a Foreign Language Learners’ Language Skills

Dergi Necatibey Faculty of Education Electronics Journal of Science and Mathematics Education
ISSN1307-6086
YÖKSİS OpenAlex Açık erişim · diamond TR Index
Yıl2023
Atıf1OpenAlex
Yüzdelik%65,1
FWCI0,321,00 = dünya ortalaması

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  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıNecatibey Faculty of Education Electronics Journal of Science and Mathematics Education
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

Gamification is among the trendiest topics in the context of English language teaching. Despite numerous studies on the impact of gamified language learning, further research is essential to comprehend its dynamics across diverse contexts. Therefore, this study aimed to explore high school language learners’ certain language skills after seven weeks of gamified and blended language learning experience. A mixed-method research design was employed to understand the impact of gamified content on learners’ reading, vocabulary, grammar, and writing skills. Students’ reading, vocabulary, and grammar skills were measured with proficiency tests administered before and after the intervention whereas their writing competence was investigated through grading their written assignments. In addition, learners’ opinions regarding the experience were collected to relate the statistical findings to qualitative data. As a result, it was found that the gamified learning experience improved language learners’ language skills and learner opinions explained these outcomes adequately.

Konular

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  1. 2026 2020–2025 YILLARI ARASINDA YABANCI DİL ARAŞTIRMALARINDA OYUNLAŞTIRMA: EĞİLİMLER, YÖNTEMLER VE BULGULARAtıf 0 · OpenAlex

Yazarlar

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  1. SERHAT GÜZEL BALIKESİR ÜNİVERSİTESİ 1
  2. CEVDET YILMAZ 2