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akaturk Akademik ölçüm

Makale detayı · 2025

Aile Liderliğinin ve Öğretmenlerin Sınıf Yönetim Tarzlarının Okul Öncesi Öğrencilerinin Dijital Oyun Bağımlılığına Etkisi

Journal of Social Research and Behavioral Sciences

YÖKSİS OpenAlex Açık erişim · bronze Atıf 1 Yüzdelik 85.9% FWCI 2.14
Yıl
2025
ISSN
2149-178X
Tür
article

Veri kaynağı ayrımı

  • YÖKSİS YÖKSİS makale kaydı
  • OpenAlex OpenAlex zenginleştirmesi (özet, atıf, konular)

Özet

İngilizce (OpenAlex)

Digital game addiction is one of the problems brought about by today's technological advancements. The preschool period is a crucial developmental phase during which both family influence and school experience play significant roles in a child's life. Particularly for preschool children who require effective guidance and leadership the leadership of parents in the family environment and the classroom management styles of teachers become determining factors in shaping their behavior. For this reason, the present study investigates digital game addiction within the framework of the concepts of ‘leadership’ in families and ‘management’ in classrooms. This study is expected to contribute to the existing body of knowledge. A literature review was conducted to examine the impact of leadership in families of preschool students and the classroom management styles of their teachers on digital game addiction. Based on relevant keywords, a total of fifty-four sources comprising forty-one articles, nine theses, and four books—were reviewed as part of the research. The data obtained from these studies were analyzed using the document analysis method. The research concluded that the leadership and management styles involving ‘democratic’ practices by both families and teachers of preschool children are effective in preventing and reducing digital game addiction. Keywords: Digital Game, Addiction, Familial Leadership, Classroom Management, Preschool

Konular

  • Impact of Technology on Adolescents
  • Child Development and Digital Technology
  • Educational Games and Gamification

Birincil konu Impact of Technology on Adolescents

Yazarlar

  1. BERRU ULUSOY GİRESUN ÜNİVERSİTESİ