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Makale detayı · 2022 · article

Analysing adaptive gamification design principles for online courses

YÖKSİS OpenAlex Üst %10
Yıl2022
Atıf39OpenAlex
Yüzdelik%93,7
FWCI3,961,00 = dünya ortalaması
Scopus (SJR)Q1
WoS (JCR)Q2

Veri kaynağı ayrımı

  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıBehaviour & Information Technology
  • Katalog eşleşmesi (ISSN)Behaviour and Information Technology
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

This study defines and analyses adaptive gamification design principles for online courses. It was conducted as a holistic single case study framed by two theoretical approaches, namely, gamification and adaptive learning. The first part of the study establishes a theoretical matrix with its contents converted into a questionnaire which includes nine semi-structured questions. Following this, a four-round Delphi panel with 12 field experts was performed. In the second part, the design principle proposition checklist was presented to a focus group of six formed by experts in the field of open and distance education to obtain their feedback on its usability, applicability and significance. The qualitative data obtained in the first phase was analysed by using content analysis while the quantitative data obtained in the other phases were analysed by calculating the distribution of frequencies and measures of central tendency. Results of the Delphi rounds and the focus group interview yielded a checklist of adaptive gamification design principles for online courses comprising 102 design principles under 11 themes.

Konular

Atıflar

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39atıfOpenAlex · cited_by_count (önbellek / veritabanı)

Yerel katalogda bu makaleye atıf yapan 3 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

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Yazarlar

2
  1. SEZAN SEZGİN BURDUR MEHMET AKİF ERSOY ÜNİVERSİTESİ 1
  2. TEVFİK VOLKAN YÜZER ANADOLU ÜNİVERSİTESİ 2