İçeriğe geç
akaturk Akademik ölçüm

Makale detayı · 2017 · article

Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement

YÖKSİS OpenAlex Açık erişim · diamond Üst %10
Yıl2017
Atıf15OpenAlex
Yüzdelik%94,6
FWCI4,291,00 = dünya ortalaması
Scopus (SJR)Q3

Veri kaynağı ayrımı

  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıEDUCATIONAL SCIENCES-THEORY & PRACTICE
  • Katalog eşleşmesi (ISSN)Educational Sciences: Theory and Practice (discontinued)
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

Nowadays Facebook with a population of over 1 billion members is one of the biggest communities in the world. Besides this, educational computer games are the applications that make learning more fun. In this study, an educational game was designed and developed through the model of Digital Game-Based Learning- Teaching in relation to the OSI Model in the Computer Networks Course and integrated into the social network of Facebook. After that, the effect of this application on the students’ academic achievements was investigated. Therefore, a game called “the Osi Network Game” was developed and put online on Facebook as an educational application. There were two scales of attitude used for the analysis stage of the model of Digital Game-Based Learning-Teaching: to determine the students’ attitude towards the educational computer games and the educational use of social networks. The quantitative research was conducted with a group of 70 volunteer students taking the Computer Networks course at the vocational school of Computer Programming and at the department of Computer Education and Instructional Technology at Amasya University. According to the results of the study the students’ attitudes towards educational games and the educational use of social networks were found to be positive and “the Osi Network Game” had positive effects on the students’ academic achievements. It can be suggested that such applications be used in other areas such as mathematics, science and so on.

Konular

Atıflar

OpenAlex cited_by_count. WoS veya Scopus atıf sayısı değildir; o kaynaklar için ayrı kolon yoktur.

15atıfOpenAlex · cited_by_count (önbellek / veritabanı)

Yerel katalogda bu makaleye atıf yapan 8 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

  1. 2019 Ortaöğretim Kurumu Öğretmenlerinin Web 2.0 Uygulamaları İçin Haberdarlıklarının, Yeterlilik Düzeylerinin, Kullanım Sıkılıklarının ve Eğitsel Amaçlı Kullanım Biçimlerinin İncelenmesiAtıf 22 · OpenAlex
  2. 2018 Using Facebook for Leveraging Sense of Community in Self-Paced Open and Distance Learning CoursesAtıf 18 · OpenAlex
  3. 2019 Ters-Yüz Sınıf Modelinin ve Web 2.0 Yazılımlarının BilgisayarcaDüşünme Becerisi, Etkinlik Tecrübesi ve Uzamsal DüşünmeBecerisine EtkisiAtıf 8 · OpenAlex
  4. 2021 Investigation of Teacher Roles In Educational Practices In The Covid-19 Pandemic: A Phenomenological StudyAtıf 2 · OpenAlex
  5. 2021 Investigation of Teacher Roles in Educational Practices in The Covid-19 Pandemic: A Phenomenological StudyAtıf 2 · OpenAlex
  6. 2021 Investigation of Teacher Roles in Educational Practices in the Covid-19 Pandemic: A Phenomenological StudyAtıf 2 · OpenAlex
  7. 2023 Connect with Student-Educational Consumer Brand Management Engagement: A Social Media Management PerspectiveAtıf 1 · OpenAlex
  8. 2020 Üniversite Öğrencilerinin Çevrimiçi İşbirlikli Öğrenme, İnternet ve Dijital Teknolojilere Yönelik Tutumlarının İncelenmesi / Investigation of University Students Online Cooperative Learning, Internet and Digital Technology AttitudesAtıf 0 · OpenAlex

Yazarlar

2
  1. RECEP ÇAKIR AMASYA ÜNİVERSİTESİ 1
  2. SABRİ SERKAN TAN AMASYA ÜNİVERSİTESİ 2