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Makale detayı · 2017 · article

CLINICAL FEASIBILITY OF XBOX KINECT (TM) TRAINING FOR STROKE REHABILITATION: A SINGLE-BLIND RANDOMIZED CONTROLLED PILOT STUDY

YÖKSİS OpenAlex Açık erişim · gold Üst %10
Yıl2017
Atıf45OpenAlex
Atıf43Semantic Scholar · 5 etkili
Yüzdelik%94,9
FWCI4,651,00 = dünya ortalaması
Scopus (SJR)Q1
WoS (JCR)Q2

Veri kaynağı ayrımı

  • YÖKSİSYÖKSİS makale kaydı
  • YÖKSİS dergi adıJOURNAL OF REHABILITATION MEDICINE
  • Katalog eşleşmesi (ISSN)Journal of Rehabilitation Medicine
  • OpenAlexOpenAlex zenginleştirmesi (özet, atıf, konular)
  • Semantic Scholaratıf sayısı (OpenAlex ile birleştirilmez)

Özet

OpenAlex İngilizce

OBJECTIVE: To evaluate the feasibility and safety of Xbox KinectTM training of the upper extremity in subacute stroke rehabilitation. DESIGN: A single-blind, randomized controlled, pilot study. PATIENTS: Twenty consecutive patients with stroke. METHODS: Participants were allocated randomly to 2 groups: the control group received conventional therapy and the experimental group received additional Xbox KinectTM training for 20 sessions. Feasibility and safety were evaluated by treatment attendance rate, patient feedback, proportion of adverse events, and Borg Scale (Borg CR10). RESULTS: Twenty of 131 screened individuals were recruited. Data for 19 patients (73.7% male; mean age 62 years (range 38-79)) were analysed. Treatment attendance ratio for total training time and training time/session was 87% and 90%, respectively. All participants reported that training with the Xbox KinectTM was enjoyable and beneficial. No serious adverse events occurred. Fatigue was the most common adverse event. The mean Borg CR10 score was 7.80, reflecting a very high level of fatigue. The experimental group showed significantly greater improvement than the control group in the Box and Blocks Test, Wolf Motor Function Test and Brunnstrom motor recovery stages. CONCLUSION: Xbox KinectTM training appears feasible and safe in upper extremity ehabilitation after stroke. It could enhance motor and functional recovery of the affected upper extremity as an adjunctive method.

Konular

Atıflar

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Yerel katalogda bu makaleye atıf yapan 2 yayın (OpenAlex referans eşleşmesi; tam dünya listesi değildir).

  1. 2025 The Effect of Virtual Reality Therapy on Functional Recovery in Subacute Stroke Patients: A Randomized Controlled TrialAtıf 0 · OpenAlex
  2. 2025 The Effect of Virtual Reality Therapy on Functional Recovery in Subacute Stroke Patients: A Randomized Controlled TrialAtıf 0 · OpenAlex

Yazarlar

4
  1. Tuba Aliskan Turkbey 1
  2. ŞEHİM KUTLAY ANKARA ÜNİVERSİTESİ 2
  3. HAYDAR GÖK ANKARA ÜNİVERSİTESİ 3
  4. SİM KUTLAY ANKARA ÜNİVERSİTESİ 4